VoicePurchases: Class to manage VoiceProduct purchases that handles purchases and encapsulates the InAppPurchases instance.VoiceRow: Custom row Component for the VoiceModel class to display pictures and information for specific voice entries.VoiceModel: ListBoxModel to describe available voices that can be purchased to play phrases with.PhraseModel: ListBoxModel to describe available phrases to play using purchased voices.MainContentComponent: Lays out the GUI components on the screen and handles playing of sound files on play/stop button click.The project is structured using the following classes to handle different parts of the application: In this tutorial, we will implement non-consumable in-app purchases. Non-Renewing Subscriptions: Time-limited content that needs to be manually renewed.Auto-Renewable Subscriptions: Periodically updated content on a recurring basis until cancellation.Non-Consumables: One-time purchases that unlock features of the app perpetually.Consumables: Countable items that can be used and purchased multiple times.In general, there are four main types of puchases on all relevant platforms: They can be premium functionalities, exclusive items or even subscriptions. In-App Purchases are useful to offer customers extra content and features directly within the app. Setup for in-app purchases should be complete by now and we can finally start implementing these features into the app. Path for keystore file in release settings If we run the mobile application in the iOS simulator, the window should look something like this: By default, the user has access to a generic robotic voice but will inevitably want to try JUCE developer voices instead. The project offers different voices that can be acquired through in-app purchases to provide several auditive flavours when phrases are played using speech dictation. If you need help with this step, see Tutorial: Projucer Part 1: Getting started with the Projucer. Warning If using the PIP version of this project, please make sure to copy the Resources folder into the generated Projucer project. Unzip the project and open the first header file in the Projucer. Please make sure you have a device ready for this.ĭownload the demo project for this tutorial here: PIP | ZIP. This project also requires a physical device to test in-app purchases as simulators do not support IAP testing. If you need help with this, follow the instructions on the Apple Developer, iTunes Connect and Google Play Developer websites to open up these accounts. Learn how to setup and process payments for IAP products on both macOS/iOS and Android devices.Ĭlasses: InAppPurchases::Listener, SoundPlayer, AsyncUpdater, ListBoxModel Warning This project requires Apple Developer and iTunes Connect accounts on macOS/iOS and a Google Play Developer account on Android. Sell consumable and non-consumable In-App Purchases in your desktop and mobile applications.
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